Sylfid-f2 is a VSTi /
audio plugin that generates sounds by hitting "virtual strings" with
"virtual hammers", computing the propagation of the waves on the strings, and
converting them to sounds.
Two instances of Sylfid-f2: metallic and plastic
It is based on the same technology as Sylfid-f1
but doesn't have all the complex tuning options of Sylfid-f1. It has one single type
of hammer, and the parameters are global to all the keys.
Sylfid-f2 doesn't use any samples: everything is computed in real time.
This allows to create sounds that exhibit real-life properties like rich tones
and long decays, without any samples, no loops and no reverb:
E2 24s sustain, no reverb
A1 24s sustain, no reverb
Another benefit of the simulation is that there are no discontinuities between the notes, or between
The same note played at a higher velocity will have a different sound, with more harmonics,
as you would expect with a real string:
C4 played at 4 different velocities, no reverb
The model used for the strings includes its material: from metallic to plastic.
This changes the harmonics and tone:
Plastic - Metal
2 strings per key, a total of 176 strings, for a more natural and lush sound.
1 hammer per key.
damper as on a piano (sustain pedal.)
Sylfid-f2 is a VSTi plug-in available on Windows and Mac OSX.
The simulation is a CPU intensive process. Our technology is fast enough to compute the
simulation in real-time, but a two cores CPU is recommended.
Sylfid-f2 is multithreaded: it uses all the available cores / CPUs of your computer.
Our technology is not based on "delay lines" as some other engines, here it's the real thing.